A Look at the New storyline
One of the most talked about scenes from the upcoming Mass Effect 2 is the one involving the patriarch and his relationship with the daughter. The scene, which you can view in the first few minutes of the video, had the patriarch having a conversation with his daughter. During this conversation, the child stated that she didn’t want to see him again. At this, the father snaps, “Oh, come on!” and hits the child in the side of her head. In the next few seconds, the entire scene switches to the daughter watching her father beat the pants off another boy.
This may be one of the scariest moments in the game. However, it does make for an important scene. So, fans who would like to know whether or not the outburst is related to the tragic death of the previous patriarch need to go back and read the whole thing again. The sentence that the girl said before can be considered important because it tells us about the relationship between the two characters; namely, the antagonism between them.
Mass Effect 2 gamers will remember that the first mission in the game requires the player to save the Archive. The second one asks the player to find and take care of the Archive while trying to deal with some new missions. These two missions, obviously, are very related to each other. Now, if the player goes through the sentences written above, they will probably understand why the man reacts the way he did. Unfortunately, the sentence still remains unanswerable until a review of the entire game is done.
To help get fans thinking about this scene, Bioware releases a short video that introduces the character of the patriarch, Grissom. The short video shows the origins of the character; his childhood and how he came to be the leader of the Gethsemani tribe. We see how the relationship between him and his wife ended and how their son Adam was born. This information can definitely shed light on what is going on in the game. After the brief introduction, Mass Effect 2 players can look at the many Davenport Diner Dining options where they can choose from the typical options like chicken salad, fries and shakes. However, a new option called Dine & Drink puts an interesting twist to the traditional formula of the game.
The Dine & Drink option allows the player to experience what it feels like to have dinner with the favorite old man of the main character, Jacob. It is quite obvious that the phrase “the cold never bothered you” must be a reference to the line spoken by the first person character, which is “the cold never bothered me either”. The narrator tells the player about how the couple had dinner together three hours ago, at the location named the Ripper Staircase in the center of the map. It is also revealed in the statement that the couple had to cover three miles of uncharted territory, which includes encountering two hostile and optional creatures along the way. After finishing the story, the player gets the option to use a voice clip of the father, stating that he had been expecting the call.
If you choose to listen to the voice of the narrator, you will learn that the reason why the player chose to listen to his tape was two-fold. One is so that you can learn about the background story of the main character, Jacob, and two-fold it is for the purposes of completing either one or two of the side quests in Mass Effect 2. If you listen to the tape during the mission sequence, you will learn about the reasons why the protagonist decided to accompany his father on the mission, as well as why he decided to give up using the machine to complete either one of the two optional quests: “Watchers” and “Revenge of the Archangel”. By completing either of these quests, you will also unlock the ability to recruit the character into your crew. The fatherly character is also referred to as the patriarchal character.
In order to fully appreciate what this new story line is all about, I advise that you take a look at the new loading screen, which provides the means to hear the narrator’s voice. The voice over provides a very realistic and deep voice, much like that of the old adviser from the first Mass Effect game. As a result, you are able to understand what is going on with the game much better. One thing I would like to point out is the ending of the game, where the player suddenly faces a cliff with his family. Although it isn’t directly stated on the loading screen, it can be assumed that the narrator has foreseen this event, thus leading the player to find himself stranded in someplace safe after having completed one of the two main quests in the game.